Digital sound synthesis is not new, but the amount of computation required to run the various models of sound synthesis has meant that it was only feasible to perform most of the operations in massive special-purpose hardware Only recently has sufficient computing power become available to implement more than trivial sound synthesis and processing mechanisms *in software*. The possibilities for highly malleable sound synthesis units are endless. All driven, of course, by a looky pointy feely scratchy sniffy graphic display and rat on a string. Transputers would be eminently suitable as they can model sound data flow through a network of active processing units with ease. Do we know what the architecture of the Rekursiv machine is? Just don't let it be another DAP. In the mid-70s, Yamaha quietly bought the patent on John Chowning's work on Digital Frequency Modulation at Stanford University's Digital Music Lab outright. However, if the project is further research, it may not be subject to the patents. It would be fun to do the DX7 properly. And the company gets a graphical signal processing environment without inherent fixed limits out of it as well. Yes? Yes? Martin